Chris Padilla/Blog / Music

Recordings across instruments!
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    Creative Insights from Miyamoto and Game Composers

    Dave Rupert shared last year this amazing resource of translated video game magazines — Schmuplations.

    Dave's post highlights some great connections between game development and Miyamoto's advice for success in the game industry. I did more digging and also enjoyed this Miyamoto quote from the same article:

    What advice do you have for aspiring game designers?

    No matter what your creative field, you should try to find a job that offers you many chances to realize own potential.

    Before that, though, I think it’s important to refine your own sensibilities. 10 years from now, games will have changed. It won’t just be the same style of games you see today. If all you do is mimic what exists now, it will be difficult for you to create anything in the future.

    I know it’s a cliche, but I think aspiring designers should follow where their curiosity leads, and try to accumulate as many different experiences as possible.

    Another vote for following curiosity. Video games were (and still are?!) a young medium, so it's practically a necessity to be looking outside of games for inspiration from the world. There's simply more out there.

    I'm excited to keep digging through the crates on this site! Here are a few more of my favorite snippets, this time from Beep Magazine's Game Music Round Table Interview:

    What’s the secret to success in the game industry?

    I hope this doesn’t come off wrong, but I don’t really remember trying super hard. One day I looked up and noticed things were going pretty well. Of course, I’ve been very blessed to have talented people and teachers around me. So I would probably have to say I didn’t really try super hard to get where I am… it just happened naturally.

    A vote for effortlessness. It's what's easy and natural that we end up excelling at, and so, opportunities open. A nice counter to the notion that all that's worthwhile is on the other side of hard work alone.

    A couple more on breaking into games. I don't ultimately see myself in games, but it's fun to see how musicians made it in way back when!

    What advice do you have for aspiring game designers?

    At present there are two in-roads to working in game music. The first is to join a game development company. For that it’s helpful to go to a 4-year college, and all the better if it’s a music school. The other way would be to gain some notoriety as a composer first, perhaps in a rock band or something, but basically if you can build a reputation in the music industry as a player, composer, or arranger, you might end up getting commissioned for this sort of work. Whichever path you choose, having that can-do spirit of “I want to write music no matter what!!” is important. If you can carry that passion with you wherever you go, and sustain it, I think nothing will serve you better.

    Just an interesting perspective that still feels true. Though, in the indie world these days, it helps to have another skill to bring to the table: art, development, story writing, etc.

    Here's that counter point from Mieko Ishikawa, composer for the Ys series:

    For those who want to write video game music, I think knowing a bit of computer programming is a big advantage. There’s lots of people out there who can write songs, but if that’s your only talent, I think it will be rough-going in this industry.

    Seems like good advice for creative work in general. Go all in on trying to make it on your art alone, and then pick up auxiliary skills to sustain your creative work.

    Alt Guitar Idea

    Listen on Youtube

    Shaking that guitar and stretching my barre chords

    Faber - Chanson

    Listen on Youtube

    Pretty little tune. ✨

    According to these books, I'm about to go from a level four pianist to a level five! 💪😂

    Writing Music is Just Problem Solving

    Writing music is actually just problem solving.

    There are folks on both sides of the left and right brain spectrum as far as music making goes. Free form jazz is on the right brain side. Schoenberg's 12 tone school is on the left side.

    Most of it is actually somewhere in the middle, though.

    The ideas may come from inspiration or from influence. It starts with "I want to write a melody in a Medieval Style." But then, the next statement is "Let me figure out how to do that!"

    And it goes on from there:

    • Let me listen to references.
    • Let me score study a few of them.
    • Let me spend 15 minutes sounding bad in a musical mode until I find a melody I like,
    • Let me find an instrument that matches the sound in my head.
    • Let me try adding this other instrument. Woops! That doesn't fit. Let me try another
    • I want to transition key centers to the subdominant. How can I do that AND make my listeners feel a sense of bewilderment and magic as I do that.

    The fun part is it starts pretty broad and loose, but then gets very technical through the project.

    For me, the hardest part of writing is getting started. Blank canvas syndrome. Once a piece is in motion, though, then it's just solving particular musical and emotional challenges along the way.

    From there, the tune is taking shape, you're getting more limitations, those limitations bread further creativity, and eventually you stop because adding any more takes away from the spirit of the piece. Time to go on to the next problem - writing another one.

    In my mind, this doesn't cheapen the spiritual nature of music making or the mystique of writing music. It's both. When stuck trying to pull a melody out of the materials, eventually there's something that comes out of nowhere to fill in the gap. That's still a part of it too.

    I think it's helpful to dispel the belief that it's talent or a gift to do the whole music writing thing, though. Much of it is a lot more on the ground and just working in the dirt than it's given credit, like any creative art.

    (Also worth saying, in my experience, the process of writing music is WILDY SIMILAR to writing software.)

    Faber — Grand Central Station

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    Big Rhapsody in Blue Vibes with this one. 🌆